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package chalmers.game.subterranean.event.events.world;

import chalmers.game.subterranean.util.BlockType;

/**
 * 
 * @author TH
 */
public class AddLevelEvent {

  public final BlockType[][] blockTypes;
  public final int depth;

  public AddLevelEvent(BlockType[][] blockType, int depth) {
    this.blockTypes = blockType;
    this.depth = depth;
  }
}
